Заходим в newproject_data и включаем консоль. В консоли пишем:
UPDATE t_npc SET a_exp = a_exp * 1;
UPDATE t_npc SET a_skill_point = a_skill_point * 1;
UPDATE t_npc SET a_prize = a_prize * 1;
UPDATE t_npc SET a_item_percent_0 = a_item_percent_0 * 1; UPDATE t_npc SET a_item_percent_1 = a_item_percent_1 * 1; UPDATE t_npc SET a_item_percent_2 = a_item_percent_2 * 1; UPDATE t_npc SET a_item_percent_3 = a_item_percent_3 * 1; UPDATE t_npc SET a_item_percent_4 = a_item_percent_4 * 1; UPDATE t_npc SET a_item_percent_5 = a_item_percent_5 * 1; UPDATE t_npc SET a_item_percent_6 = a_item_percent_6 * 1; UPDATE t_npc SET a_item_percent_7 = a_item_percent_7 * 1; UPDATE t_npc SET a_item_percent_8 = a_item_percent_8 * 1; UPDATE t_npc SET a_item_percent_9 = a_item_percent_9 * 1; UPDATE t_npc SET a_item_percent_10 = a_item_percent_10 * 1; UPDATE t_npc SET a_item_percent_11 = a_item_percent_11 * 1; UPDATE t_npc SET a_item_percent_12 = a_item_percent_12 * 1; UPDATE t_npc SET a_item_percent_13 = a_item_percent_13 * 1; UPDATE t_npc SET a_item_percent_14 = a_item_percent_14 * 1; UPDATE t_npc SET a_item_percent_15 = a_item_percent_15 * 1; UPDATE t_npc SET a_item_percent_16 = a_item_percent_16 * 1; UPDATE t_npc SET a_item_percent_17 = a_item_percent_17 * 1; UPDATE t_npc SET a_item_percent_18 = a_item_percent_18 * 1; UPDATE t_npc SET a_item_percent_19 = a_item_percent_19 * 1;
UPDATE t_npc SET a_item_1 = 85;
UPDATE t_quest SET a_prize_data0 = a_prize_data0*1 WHERE a_prize_index0 = 0 and a_prize_type0 = 2 ; UPDATE t_quest SET a_prize_data1 = a_prize_data1*1 WHERE a_prize_index1 = 0 and a_prize_type1 = 2 ; UPDATE t_quest SET a_prize_data2 = a_prize_data2*1 WHERE a_prize_index2 = 0 and a_prize_type2 = 2 ;
UPDATE t_affinity_work SET a_value = a_value * 10 WHERE a_work_type = 1;
Внимание!:То что выделено красным изменяем под себя!